Early alpha · Windows PC
Introducing
Starship Space Program
Basically the space simulator you already love, but with a Starship twist. A fan-made spaceflight sim built in Unreal Engine.
Join the alphaIn-game render.
Start with a hop
A spaceflight sim and sandbox built around Starship and Super Heavy. You start low and work your way up.
Low-altitude hops
Lift off and fly a short suborbital arc. Learn how the vehicle handles before you go higher.
High-altitude test flights
Push the ship higher on dedicated test flights.
Hot staging
Light the ship’s engines while it’s still on top of Super Heavy, then separate on the way up.
Catch it on the tower
Bring Super Heavy back to the launch tower and catch it with the chopsticks. Then do the same with Starship.
In-game render.
Plan the orbit
Set up low Earth orbit flights in the flight planner. Plot interplanetary trajectories in the interplanetary planner. Landings come later.
Orbit planner, in game.
- Low-altitude hops
- High-altitude test flights
- Hot staging
- Super Heavy booster catch on the tower
- Starship ship catch
- Test flights
- Low Earth orbit flight planner
- Interplanetary flight planner (trajectories only)
On the roadmap
Planned themes. No dates and no fixed order.
Vehicles & visuals
- Better vehicle models
- Better scenery
- Better VFX
- Flight profile tuning
Missions
- In-space refueling
- Payload deployment
- Landings on the Moon, Mars, and other bodies
- Depot and tanker variants
Fleet
- Starhopper and older ship versions
- Future iterations (V4 and up)
- Chomper
- HLS
- Concept vehicles: ITS, MCT, BFR
Experience
- Ship interiors
- VR
- More languages, if there’s interest
In-game render.